![]() ![]() ![]() These NPCs can be found across the galaxy, and every one of them wants you dead.ĭoes not appear in-game normally. and basically impossible to remove once placed, so you better be real certain you want it somewhere! It is not encountered in normal gameplay. Fenerox wears Human armor.Ī different type of Frogg Merchant, the " Frog Merchant" (sic), is also available, but as an Object rather than an NPC. From Beta version Floran Mission.ĭoes not appear in-game normally. Will despawn on interaction if not Floranĭoes not appear in-game normally. ![]() Will die immediately on spawn if not Hylotlįoundry Guard dialogue & races, Glitch Executioner appearance Fenerox wears Human armor.īackup for Quests. Will not spawn as Frogg or sell proper goods if not Hylotl Wears human guard armor, follows player like Crew, does not teleport. Will not sell proper goods if not Novakidĭoes not react outside of Glitch Mission. Will not spawn as Agaran or sell proper goods if not FloranĪpex Mission NPC. Guards spawned this way will not react to "stolen" objects outside of villages where the normal computer-generated guards will. Non-hostile NPCs you can find all over the galaxy. Combat Behavior - What the NPC will do when in combat.All NPCs are vulnerable to Lava so we won't list that every time. Most are invulnerable to player attacks, some are immune to hostile monsters and NPCs. item/block IDs arent pluralized in the game code, so it doesnt know what the item 'upgrademodules' is and defaults to a perfectly generic object Yeah, I tried that. As there are too many treasure pools to cover on a single page, the focus of this page is on basic treasure mechanics. Vulnerability - Different NPCs are immune to certain types of damage. its 'upgrademodule', lowercase (theoretically any case should work), no spaces, amount specified immediately after the ID (or not, if you only want one). Treasure encompasses the rewards that Players can obtain by exploring Starbounds universe and participating in activities such as Combat, Bug-Catching and Questing.off.) Using a different race from the preferred choice(s) is usually harmless, at worst resulting in a speaking-style mismatch (a Human spawned as a "default" Glitch type will still use Glitch dialogue), but can result in vendors selling the wrong wares, or worse, a malfunctioning NPC who despawns when interacted with. Aside from the seven player races, "Penguin" and "Fenerox" are valid race entries as well (though Penguins in a non-Penguin outfit look. You can also pass JSON variant parameters to the monsters constructor. Every monster spawns at level 1 unless you add a level after the name (separated by a space). You can also spawn any Bug by using its name in lowercase without spaces. Race - The "preferred" race(s) of that NPC, also which dialogue they will use. /spawnmonster is an admin command that spawns a monster at your mouse cursor. ![]()
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